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Dim i As Integer = ImgList(value).LastIndexOf("\")

Me.Tag = ImgList(value).Substring(i + 1, _

ImgList(value).Length – i – 5)

ZoomIn()

End Sub

Private Sub ZoomIn()

Me.Top = picTop + (picHeight – 4) \ 2

Me.Left = picLeft + (picWidth – 4) \ 2

Me.Width = 4

Me.Height = 4

Me.Image = Image.FromFile(ImgList(picIndex))

AddHandler myTimer.Tick, AddressOf TimerEventZoomIn

myTimer.Interval = 10

myTimer.Start()

End Sub

Private Sub TimerEventZoomIn(ByVal myObject As Object, _

ByVal myEventArgs As EventArgs)

If Me.Top > picTop And Me.Width < picWidth Then

Me.Top -= 2

Me.Left -= 2

Me.Width += 4

Me.Height += 4

Else

myTimer.Enabled = False

picState = BallState.NORMAL_BALL

RemoveHandler myTimer.Tick, AddressOf TimerEventZoomIn

End If

End Sub

Public Sub Jump()

If picState = BallState.NORMAL_BALL Then

sign = 1

picState = BallState.JUMPING_BALL

AddHandler myTimer.Tick, AddressOf TimerEventJump

myTimer.Interval = 20

myTimer.Start()

ElseIf picState = BallState.JUMPING_BALL Then

StopJump()

End If

End Sub

Public Sub StopJump()

If picState = BallState.JUMPING_BALL Then

picState = 0

myTimer.Enabled = False

RemoveHandler myTimer.Tick, AddressOf TimerEventJump

Me.Top = picTop

Me.Left = picLeft

Me.Height = picHeight

Me.Width = picWidth

End If

End Sub

Private Sub TimerEventJump(ByVal myObject As Object, _

ByVal myEventArgs As EventArgs)

Me.Height -= sign * 1

Me.Top = picTop + (Me.Height – picHeight) \ 4

If Me.Height = picHeight Or Me.Height <= 3 * picHeight / 4 Then

sign *= -1

End If

End Sub

Public Sub Destroy()

If picState = BallState.JUMPING_BALL Then

StopJump()

End If

picState = BallState.DESTROYING_BALL

AddHandler myTimer.Tick, AddressOf TimerEventDestroy

Me.Top = picTop + 1

Me.Left = picLeft + 1

Me.Width = picWidth – 2

Me.Height = picHeight – 2

myTimer.Interval = 10

myTimer.Start()

End Sub

Private Sub TimerEventDestroy(ByVal myObject As Object, _

ByVal myEventArgs As EventArgs)

If Me.Top > picTop And Me.Width > 0 Then

Me.Top += 2

Me.Left += 2

Me.Width -= 4

Me.Height -= 4

Else

Me.Image = Nothing

Me.Top = picTop

Me.Left = picLeft

Me.Width = picWidth

Me.Height = picHeight

myTimer.Enabled = False

Me.picState = BallState.NO_BALL

Me.picIndex = -1

Me.Tag = ""

RemoveHandler myTimer.Tick, AddressOf TimerEventDestroy

End If

End Sub

Public Sub Reset()

While Me.picState = BallState.DESTROYING_BALL

Application.DoEvents()

End While

If Me.picState = BallState.JUMPING_BALL Then

StopJump()

End If

While Me.picState = BallState.ZOOMING_BALL

Application.DoEvents()

End While

Me.Image = Nothing

Me.picIndex = -1

Me.picState = BallState.NO_BALL

Me.Tag = ""

End Sub

Protected Overrides Sub OnMouseMove(ByVal e As _

System.Windows.Forms.MouseEventArgs)

If picState = BallState.NORMAL_BALL Or _

picState = BallState.JUMPING_BALL Then

Me.Image = Image.FromFile(ImgList(picIndex + 1))

End If

End Sub

Protected Overrides Sub OnMouseLeave( _

ByVal e As System.EventArgs)

If picState = BallState.NORMAL_BALL Or picState = _

BallState.JUMPING_BALL Then

Me.Image = Image.FromFile(ImgList(picIndex))

End If

End Sub

End Class

После этих добавлений (DPaint.vb, mModule.vb, MotionPic.vb, open.ico, save.ico) в панели Solution Explorer должны быть файлы, показанные выше. Дважды щёлкая по имени файла, любой файл можно открыть, изучить и редактировать.

Теперь в наш проект добавляем переменные и методы, связанные с формой Form2 для вывода результатов игры.

Открываем файл Form2.vb (например, так: File, Open, File) и вверху записываем директивы для подключения требуемых пространств имен:

Imports System.Drawing.Drawing2D

Imports System.Drawing.Text

Imports System.IO

Теперь в классе Form2 нашего проекта записываем следующие переменные и методы.

Листинг 21.12. Переменные и методы.

Dim gr As Graphics

Dim lbrTitle As LinearGradientBrush

Dim lbrBoard As LinearGradientBrush

Dim midPoint As Point

Dim startPoint As PointF

Dim intGradiantStep As Integer = 5

Dim intCurrentGradientShift As Integer = 0

Const colW1 As Integer = 250

Const colW2 As Integer = 150

Const rowH As Integer = 30

Dim AddedPlayer As New Player("", "-1")

Dim ArrPlayer As New ArrayList

Dim intCurrentGradientRow As Integer = 110

Public WriteOnly Property AddPlayer() As Player

Set(ByVal Value As Player)

If Value.PlayerName.Length > 14 Then

Value.PlayerName = _

Value.PlayerName.Substring(0, 14)

End If

AddedPlayer = Value

End Set

End Property

Public Sub drawTable()

Me.BackgroundImage = Nothing

Me.BackColor = Color.Moccasin

Application.DoEvents()

Dim g As Graphics = CreateGraphics()

Dim tpen1 As New Pen(Color.Red, 1)

Dim tpen2 As New Pen(Color.Black, 1)

Dim P1 As New Point(2, 80)

Dim P2 As New Point(400, 80)

For i As Integer = 0 To 11

g.DrawLine(tpen1, P1, P2)

P1.Y += 1

P2.Y += 1

g.DrawLine(tpen2, P1, P2)

P1.Y += rowH – 1

P2.Y += rowH – 1

Next

P1.Y = 80

P2.X = P1.X

P2.Y -= rowH

g.DrawLine(tpen2, P1, P2)

P1.X += 1

P2.X += 1

g.DrawLine(tpen1, P1, P2)

P1.X += colW1

P2.X += colW1

g.DrawLine(tpen2, P1, P2)

P1.X += 1

P2.X += 1

g.DrawLine(tpen1, P1, P2)

P1.X += colW2 – 3

P2.X += colW2 – 3

g.DrawLine(tpen1, P1, P2)

P1.X += 1

P2.X += 1

g.DrawLine(tpen2, P1, P2)

SaveScore()

LoadScore()

Timer1.Enabled = True

Timer2.Enabled = True

End Sub

Public Sub LoadScore()

If Not File.Exists("Score.dat") Then

GoTo newScore

End If

Dim FSR As New StreamReader("Score.dat")

Dim s As String

s = FSR.ReadLine

If Trim(s) <> "#Assignment Line#" Then

FSR.Close()

GoTo newScore

End If

For i As Integer = 0 To 9

s = FSR.ReadLine

Dim PlayerName As String = s.Split(CChar(";"))(0)

Dim PlayerScore As String = s.Split(CChar(";"))(1)

ArrPlayer.Add(New Player(PlayerName, PlayerScore))

Next

FSR.Close()

Exit Sub

newScore:

ArrPlayer.Add(New Player("AAA", "5000"))

ArrPlayer.Add(New Player("AAA", "4500"))

ArrPlayer.Add(New Player("AAA", "4000"))

ArrPlayer.Add(New Player("AAA", "3500"))

ArrPlayer.Add(New Player("AAA", "3000"))

ArrPlayer.Add(New Player("AAA", "2500"))

ArrPlayer.Add(New Player("AAA", "2000"))

ArrPlayer.Add(New Player("AAA", "1500"))

ArrPlayer.Add(New Player("AAA", "1000"))

ArrPlayer.Add(New Player("AAA", "500"))

End Sub

Public Sub SaveScore()

LoadScore()

For i As Integer = 0 To 9

If CDbl(AddedPlayer.PlayerScore) >= _

CDbl(CType(ArrPlayer(i), Player).PlayerScore) Then

ArrPlayer.Insert(i, AddedPlayer)

Exit For

End If

Next

Dim FSW As New StreamWriter("Score.dat")

Dim s As String = "#Assignment Line#"

s += Chr(13) + Chr(10)

For i As Integer = 0 To 9

s += CType(ArrPlayer(i), Player).PlayerName + ";" + _

CType(ArrPlayer(i), Player).PlayerScore

s += Chr(13) + Chr(10)

Next

FSW.Write(s)

FSW.Close()

End Sub

Public Sub PlashScreen()

Me.BackgroundImage = Image.FromFile("GameOver.gif")

Application.DoEvents()

Threading.Thread.Sleep(2000)

End Sub

Ниже формы Form2 дважды щёлкаем по значку первого таймера Timer. Появляется шаблон метода, который после записи нашего кода принимает следующий вид.

Листинг 21.13. Метод-обработчик события Tick.

Private Sub Timer1_Tick(ByVal sender As System.Object, _

ByVal e As System.EventArgs) Handles Timer1.Tick

gr = CreateGraphics()

midPoint = New Point(Me.Width \ 2, 10)

Dim strText As String = "Score Board"

Dim fnt As New Font("Microsoft Sans Serif", 30, _

FontStyle.Bold, GraphicsUnit.Point)

Dim strSize As New SizeF(gr.MeasureString(strText, fnt))

Dim ptfGradientStart As New _

PointF(intCurrentGradientShift, 0)

Dim ptfGradientEnd As New PointF(0, intCurrentGradientRow)

lbrTitle = New LinearGradientBrush(ptfGradientStart, _

ptfGradientEnd, Color.SteelBlue, Color.Brown)

startPoint = New PointF(midPoint.X – _

CInt(strSize.Width / 2), midPoint.Y)

gr.DrawString(strText, fnt, lbrTitle, startPoint)

ptfGradientStart = New PointF(0, intCurrentGradientShift)

ptfGradientEnd = New PointF(intCurrentGradientRow, 0)

lbrTitle = New LinearGradientBrush(ptfGradientEnd, _

ptfGradientStart, Color.MediumSlateBlue, _

Color.GhostWhite)

gr.DrawString(strText, fnt, lbrTitle, startPoint.X – 2, _

startPoint.Y + 2)

intCurrentGradientShift += intGradiantStep

If intCurrentGradientShift = 400 Then

intGradiantStep = -5

ElseIf intCurrentGradientShift = -400 Then

intGradiantStep = 5

End If

End Sub

Ниже формы Form2 дважды щёлкаем по значку второго таймера Timer. Появляется шаблон метода, который после записи нашего кода принимает следующий вид.

Листинг 21.14. Метод-обработчик события Tick.

Private Sub Timer2_Tick(ByVal sender As System.Object, _

ByVal e As System.EventArgs) Handles Timer2.Tick

'showScore()

Dim g As Graphics = CreateGraphics()

Dim fnt As New Font("Courier New", 20, FontStyle.Bold, _

GraphicsUnit.Point)

Dim startPoint As PointF = New PointF(20, 80)

Dim nextPoint As PointF = _

New PointF(startPoint.X + colW1, 80)

Dim ptfGradientStart As New PointF(intCurrentGradientRow, _

startPoint.X)

Dim ptfGradientEnd As New PointF(nextPoint.Y, _

intCurrentGradientRow)

lbrBoard = New LinearGradientBrush(ptfGradientStart, _

ptfGradientEnd, Color.GreenYellow, Color.SlateGray)

Dim PlayerNames As String = "Name" + Chr(13) + Chr(10)

Dim PlayerScores As String = "Score" + Chr(13) + Chr(10)

For i As Integer = 0 To 9

PlayerNames += CType(ArrPlayer(i), Player).PlayerName _

+ Chr(13) + Chr(10)

PlayerScores += CType(ArrPlayer(i), Player).PlayerScore _

+ Chr(13) + Chr(10)

Next

g.DrawString(PlayerNames, fnt, lbrBoard, startPoint)

g.DrawString(PlayerScores, fnt, lbrBoard, nextPoint)

intCurrentGradientRow += intGradiantStep

End Sub

В случае необходимости, методика добавления в проект звукового сигнала Beep (по-русски: Бип) описана ранее.

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