Lead game designer Maxim Pechorin
© Maxim Pechorin, 2018
ISBN 978-5-4493-3361-2
Created with Ridero smart publishing system
At first i made this diary for myself to structorise my ideas. As creative persons my mind generate thousand ideas every day. So I was spending lots of time to note them all, and it wasn’t so necessary, because not all of them was good enough to be written and made. Then I understood that early structuralisation can resolve lots of problems. With that diary I was able to define the idea potential from the time it was born.
Now I have a plan for every new game idea, and a lot of them can be made, published and played by peoples all around the world.
So here we are.
It is my diary, ready for you.
And with some tips.
It’s quite simple. Just write all you need about your game in prepared fields.
Try to make it in 4—5 sentences, as laconic you are as clear is the idea
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You can even create new genre
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Better find some popular and well known
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Try to figure it out for yourself why Sci-Fi (place any) is better that fantasy (place any) for you game
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What is the main goal for the player. To catch them all?
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Hard, soft? Experience can be currency too.
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Will he level up or polish his skill?
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На этой странице вы можете прочитать онлайн книгу «Game Designer’s Diary. How to start publishing instead of dreaming. For 3 game design documentation», автора Maxim Pechorin. Данная книга относится к жанрам: «Книги о компьютерах», «Развлечения».. Книга «Game Designer’s Diary. How to start publishing instead of dreaming. For 3 game design documentation» была издана в 2018 году. Приятного чтения!
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